/* * Author: GitHawk * Starts progress bar for rearming an entire vehicle. * * Arguments: * 0: Ammo Truck * 1: Unit * 2: Vehicle to be armed * * Return Value: * None * * Example: * [ammo_truck, player, tank] call ace_rearm_fnc_rearmEntireVehicle * * Public: No */ #include "script_component.hpp" params ["_target", "_unit", "_vehicle"]; // _target is for future possible finite ammo, _unit placeholder [ 10, _vehicle, FUNC(rearmEntireVehicleSuccess), "", format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], {true}, ["isnotinside"] ] call EFUNC(common,progressBar);