/* * Author: GitHawk * Rearms a vehicle. * * Arguments: * 0: Params * 0: Target * 1: Unit * 2: Turret Path * 3: Number of magazines * 4: Magazine Classname * 5: Number of rounds * * Return Value: * None * * Example: * [[vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500]] call ace_rearm_fnc_rearmSuccess * * Public: No */ #include "script_component.hpp" private ["_dummy", "_weaponSelect", "_turretOwnerID"]; params ["_args"]; _args params ["_target", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds"]; //hint format ["Target: %1\nTurretPath: %2\nNumMagazines: %3\nMagazine: %4\nNumRounds: %5", _target, _turretPath, _numMagazines, _magazineClass, _numRounds]; if (local _unit) then { [_unit, true, true] call FUNC(dropAmmo); }; if (isServer) then { _turretOwnerID = _target turretOwner _turretPath; if (_turretOwnerID == 0) then { [_this, QFUNC(rearmSuccessLocal), _target] call EFUNC(common,execRemoteFnc); } else { EGVAR(common,remoteFnc) = [_this, QFUNC(rearmSuccessLocal), 0]; _turretOwnerID publicVariableClient QEGVAR(common,remoteFnc); }; } else { [_this, QFUNC(rearmSuccess), 1] call EFUNC(common,execRemoteFnc); };