/* * Author: commy2 * Gets the optic classnames of all currently equipped weapons. * * Arguments: * 0: Unit * * Return Value: * 0: Optic of primary * 1: Optic of secondary * 2: Optic of handgun * * Example: * [player] call ace_scopes_fnc_getOptics * * Public: No */ #include "script_component.hpp" private "_optics"; params ["_unit"]; _optics = ["", "", ""]; if (!(_unit isKindOf "CAManBase")) exitWith {_optics}; { if (count _x >= 2) then { _optics set [_forEachIndex, _x select 2]; }; } forEach [primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit]; _optics