#include "..\script_component.hpp" /* * Author: alganthe, mharis001 * Initializes the "Toggle Flashlights" Zeus module display. * * Arguments: * 0: toggleFlashlight controls group * * Return Value: * None * * Example: * [CONTROL] call ace_zeus_fnc_ui_toggleFlashlight * * Public: No */ params ["_control"]; // Generic init private _display = ctrlParent _control; private _ctrlButtonOK = _display displayCtrl 1; // IDC_OK private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull); TRACE_1("Logic Object",_logic); _control ctrlRemoveAllEventHandlers "SetFocus"; // Validate module target private _unit = effectiveCommander attachedTo _logic; scopeName "Main"; private _fnc_errorAndClose = { params ["_msg"]; _display closeDisplay 0; deleteVehicle _logic; [_msg] call FUNC(showMessage); breakOut "Main"; }; if !(isNull _unit) then { switch (false) do { case (_unit isKindOf "CAManBase"): { [LSTRING(OnlyInfantry)] call _fnc_errorAndClose; }; case (alive _unit): { [LSTRING(OnlyAlive)] call _fnc_errorAndClose; }; }; }; // Specific onLoad stuff // Remove selected group option in not placed on unit and set default flashlight status if (isNull _unit) then { (_display displayCtrl 56220) lbDelete 0; } else { (_display displayCtrl 56218) lbSetCurSel ([0, 1] select (_unit isFlashlightOn currentWeapon _unit)); }; private _fnc_onUnload = { private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull); if (isNull _logic) exitWith {}; deleteVehicle _logic; }; private _fnc_onConfirm = { params [["_ctrlButtonOK", controlNull, [controlNull]]]; private _display = ctrlParent _ctrlButtonOK; if (isNull _display) exitWith {}; private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull); if (isNull _logic) exitWith {}; private _toggle = lbCurSel (_display displayCtrl 56218) > 0; private _addGear = lbCurSel (_display displayCtrl 56219) > 0; private _combo = _display displayCtrl 56220; private _target = lbCurSel _combo; if (lbSize _combo > 4) then {DEC(_target)}; [_logic, _toggle, _addGear, _target] call FUNC(moduleToggleFlashlight); }; _display displayAddEventHandler ["Unload", _fnc_onUnload]; _ctrlButtonOK ctrlAddEventHandler ["ButtonClick", _fnc_onConfirm];