#define COMPONENT logistics_wirecutter #define COMPONENT_BEAUTIFIED Logistics Wire Cutter #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_LOGISTICS_WIRECUTTER #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_LOGISTICS_WIRECUTTER #define DEBUG_SETTINGS DEBUG_SETTINGS_LOGISTICS_WIRECUTTER #endif #include "\z\ace\addons\main\script_macros.hpp" // find is case sensitive, so keep everything lowercase // also set as isFence, but if the model is reused like for xcam #define FENCE_P3DS [\ "net_fence_4m_f.p3d",\ "net_fence_8m_f.p3d",\ "netfence_01_m_4m_f.p3d",\ "netfence_01_m_8m_f.p3d",\ "wired_fence_4m_f.p3d",\ "wired_fence_8m_f.p3d",\ "new_wiredfence_5m_f.p3d",\ "new_wiredfence_10m_f.p3d",\ "wiredfence_01_4m_f.p3d",\ "wiredfence_01_8m_f.p3d",\ "wiredfence_01_16m_f.p3d",\ "mil_wiredfence_f.p3d",\ "sportground_fence_f.p3d",\ "sportground_fence_nolc_f.p3d",\ "indfnc_3_f.p3d",\ "indfnc_3_hole_f.p3d",\ "indfnc_9_f.p3d",\ "indfnc_corner_f.p3d",\ "slums01_8m.p3d",\ "razorwire_f.p3d",\ "slums02_4m.p3d",\ "backalley_01_l_1m_f.p3d",\ "plasticnetfence_01_short_f.p3d",\ "plasticnetfence_01_long_f.p3d",\ "wall_indfnc_3.p3d",\ "wall_indfnc_9.p3d",\ "wall_indfnc_corner.p3d",\ "pletivo_wired.p3d",\ "wall_fen1_5.p3d",\ "plot_provizorni.p3d",\ "plp_ctm_partitioningfencegrey.p3d",\ "fence.p3d"\ ] #define SOUND_CLIP_TIME_SPACING 1.5 #define CUT_TIME_DEFAULT 11 #define CUT_TIME_ENGINEER 7.5 #define HAS_WIRECUTTER(unit) (\ "ACE_wirecutter" in ([ARR_6(unit, false, true, true, true, false)] call CBA_fnc_uniqueUnitItems) \ || {1 == getNumber (configFile >> "CfgVehicles" >> (backpack unit) >> QGVAR(hasWirecutter))} \ || {1 == getNumber (configFile >> "CfgWeapons" >> (vest unit) >> QGVAR(hasWirecutter))} \ )