/* * Author: mharis001 * Assigns object as repair facility. * * Arguments: * 0: The module logic * * Return Value: * None * * Example: * [LOGIC] call ace_zeus_fnc_moduleSetRepairFacility * * Public: No */ #include "script_component.hpp" params ["_logic"]; if !(local _logic) exitWith {}; if !(["ace_repair"] call EFUNC(common,isModLoaded)) then { [LSTRING(RequiresAddon)] call FUNC(showMessage); } else { private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); if ((_mouseOver select 0) != "OBJECT") then { [LSTRING(NothingSelected)] call FUNC(showMessage); } else { private _unit = (_mouseOver select 1); if (_unit isKindOf "Man" || {!(_unit isKindOf "Building")}) then { [LSTRING(OnlyStructures)] call FUNC(showMessage); } else { if !(alive _unit) then { [LSTRING(OnlyAlive)] call FUNC(showMessage); } else { if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then { [LSTRING(OnlyNonCaptive)] call FUNC(showMessage); } else { if ((_unit getVariable ["ACE_isRepairFacility", 0]) < 1) then { _unit setVariable ["ACE_isRepairFacility", 1, true]; }; }; }; }; }; }; deleteVehicle _logic;