//fnc_doComputeAdjust.sqf #include "script_component.hpp" // PREP(doFFE); // PREP(formatFireCommands); _adjustData = [] call CBA_fnc_hashCreate; _controls = configNamespace >> "ace_arty_bcs_Display" >> "controls" >> "ace_arty_bcs_adjust" >> "controls"; _valid = [_controls, _adjustData] call FUNC(validateData); _missionType = _this select 0; if(_valid) then { _adjustments = GVAR(currentComputer) getVariable [QGVAR(currentAdjustments), []]; _adjustments set[(count _adjustments), _adjustData]; GVAR(currentComputer) setVariable [QGVAR(currentAdjustments), _adjustments, true]; _missionData = GVAR(currentComputer) getVariable QGVAR(currentMission); _targetPos = []; _targetAlt = 0; _solutions = GVAR(currentComputer) getVariable [QGVAR(currentSolutions),[]]; _solutionsIndex = GVAR(currentComputer) getVariable [QGVAR(currentSolutionsIndex),0]; _solution = _solutions select _solutionsIndex; _ne = _solution select 2; _ot = parseNumber ([_adjustData, IDC_Adjust_AdjustOTDirInput] call CBA_fnc_hashGet); GVAR(currentOT) = _ot; _lr = parseNumber ([_adjustData, IDC_Adjust_AdjustLeftRightInput] call CBA_fnc_hashGet); _ad = parseNumber ([_adjustData, IDC_Adjust_AdjustAddDropInput] call CBA_fnc_hashGet); _ud = parseNumber ([_adjustData, IDC_Adjust_AdjustUpDownInput] call CBA_fnc_hashGet); if((_lr != 0 || _ad != 0 || _ud != 0)) then { _lrDir = 0; _adDir = 0; if(_lr < 0) then { _lrDir = (_ot + 4800) mod 6400; } else { _lrDir = (_ot + 1600) mod 6400; }; if(_ad < 0) then { _adDir = (_ot + 3200) mod 6400; } else { _adDir = _ot; }; _targetPos = [_ne, (abs _lr), MIL2DEG(_lrDir)] call BIS_fnc_relPos; _targetPos = [_targetPos, (abs _ad), MIL2DEG(_adDir)] call BIS_fnc_relPos; _targetAlt = (_ne select 2) + _ud; _targetPos set[2, _targetAlt]; _batteryData = GVAR(currentComputer) getVariable QGVAR(batteryData); _gunNE = ([_batteryData, IDC_Main_BatteryGridInput] call CBA_fnc_hashGet) call FUNC(parseGrid); _gunAlt = parseNumber ([_batteryData, IDC_Main_BatteryAltInput] call CBA_fnc_hashGet); _gunPos = [(_gunNE select 0), (_gunNE select 1), _gunAlt]; _dof = parseNumber ([_batteryData, IDC_Main_BatteryDOFInput] call CBA_fnc_hashGet); _roundType = ([_missionData, IDC_Mission_EngageAmmunitionTypeSelect] call CBA_fnc_hashGet) select 2; _fuzeType = ([_missionData, IDC_Mission_EngageFuzeTypeSelect] call CBA_fnc_hashGet) select 2; GVAR(generatingMission) = true; [_targetPos, _gunPos, _dof, _roundType, _fuzeType] spawn FUNC(generateSolutions); }; [_missionType] spawn { _missionType = _this select 0; ctrlEnable [ADJUST_ID, false]; waitUntil { !GVAR(generatingMission) }; ctrlEnable [ADJUST_ID, true]; _solutions = GVAR(currentComputer) getVariable [QGVAR(currentSolutions),[]]; _solutionsIndex = GVAR(currentComputer) getVariable [QGVAR(currentSolutionsIndex),0]; if((count _solutions) > 0) then { _solution = _solutions select _solutionsIndex; if((count _solution) > 0) then { if(_missionType == 0) then { BCSLOG("NEW ADJUSTMENT COMPLETE"); [] call FUNC(doAdjustment); } else { [] call FUNC(doFFE); }; }; }; }; };