#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = { "uo_main", "uo_sys_laser", "a3_ui_f" }; version = VERSION; }; }; #include "CfgEventhandlers.hpp" #include "CfgAmmo.hpp" #include "CfgWeapons.hpp"