// by commy2 [_this select 0, "knockedOut", { if (local (_this select 0)) then {_this call AGM_Captives_fnc_handleKnockedOut}; }] call AGM_Core_fnc_addCustomEventhandler; [_this select 0, "wokeUp", { if (local (_this select 0)) then {_this call AGM_Captives_fnc_handleWokeUp}; }] call AGM_Core_fnc_addCustomEventhandler; // prevent players from throwing grenades [_this select 0, "Throw", {(_this select 1) getVariable ["AGM_isCaptive", false]}, {}] call AGM_Core_fnc_addActionEventhandler;