/* * Author: Hope Johnson * Edited by commy2 * * Puts in / takes out earplugs. * * Arguments: * none * * Return Value: * none */ private "_player"; _player = _this select 0; // Buds in inventory, putting them in _player removeItem "AGM_EarBuds"; _player setVariable ["AGM_hasEarPlugsIn", true, true]; [localize "STR_AGM_Hearing_Earbuds_Are_On"] call AGM_Core_fnc_displayTextStructured; /*// No Ear Buds in inventory, telling user [localize "STR_AGM_Hearing_NoBuds"] call AGM_Core_fnc_displayTextStructured;*/