// by commy2 private ["_vehicle", "_wheels", "_spareWheel"]; _vehicle = _this select 0; //_wheels = _this select 1; _wheels = getArray (configFile >> "CfgVehicles" >> typeOf _vehicle >> "AGM_Wheels"); _wheels = [_wheels, {_vehicle getHitPointDamage _this == 1}] call AGM_Core_fnc_filter; _spareWheel = [player] call AGM_Repair_fnc_getNearestWheel; count _wheels > 0 && {alive _vehicle} && {speed _vehicle == 0} && {!isNull _spareWheel}