/* * Author: KoffeinFlummi * * Takes an item, preferrably from the cursorTarget first. * * Arguments: * 0: The unit that does the treating. * 1: The unit being treated. * 2: The desired item (classname). * * Return Value: * True if item was successfully take, false otherwise. */ private ["_unit", "_target", "_item", "_config", "_displayName"]; _unit = _this select 0; _target = _this select 1; _item = _this select 2; _config = configFile >> "CfgWeapons" >> _item >> "displayName"; _displayName = getText _config; if ((_target == _unit) and (_item in items _unit)) exitWith { _unit removeItem _item; True }; if (_item in (items _target)) exitWith { if ([_target] call AGM_Core_fnc_isPlayer) then { systemChat format [localize "STR_AGM_Medical_TakingItemPatient", _displayName]; }; _target removeItem _item; if (!(local _target) and isPlayer _target) then { [[_unit, _item, _config, _target], "{systemChat format [localize 'STR_AGM_Medical_TakingYourItem', [_this select 0] call AGM_Core_fnc_getName, getText (_this select 2)];}", _target] call AGM_Core_fnc_execRemoteFnc; }; True }; if (_item in (items _unit)) exitWith { _unit removeItem _item; if ([_unit] call AGM_Core_fnc_isPlayer) then { systemChat format [localize "STR_AGM_Medical_TakingItemSelf", _displayName]; }; True }; [localize "STR_AGM_Medical_NoItem"] call AGM_Core_fnc_displayTextStructured; False