// by commy2 _this spawn { _player = _this select 0; _vehicle = _this select 1; if (missionNamespace getVariable ["AGM_isSpeedLimiter", false]) exitWith { [localize "STR_AGM_SpeedLimiter_Off"] call AGM_Core_fnc_displayTextStructured; playSound "AGM_Sound_Click"; AGM_isSpeedLimiter = false; }; [localize "STR_AGM_SpeedLimiter_On"] call AGM_Core_fnc_displayTextStructured; playSound "AGM_Sound_Click"; AGM_isSpeedLimiter = true; _maxSpeed = speed _vehicle; if (_maxSpeed < 10) then {_maxSpeed = 10}; waitUntil { _speed = speed _vehicle; if (_speed > _maxSpeed) then { _velocity = velocity _vehicle; _vehicle setVelocity [ (_velocity select 0) * _maxSpeed / _speed, (_velocity select 1) * _maxSpeed / _speed, (_velocity select 2) * _maxSpeed / _speed ]; }; !AGM_isSpeedLimiter || {_player != driver _vehicle} }; AGM_isSpeedLimiter = false; };