#include "script_component.hpp" ["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventHandler); ["playerVehicleChanged", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}] call EFUNC(common,addEventHandler); if (isServer) then { addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}]; }; [QGVAR(makeDummyEH), { _this call FUNC(makeDummy); }] call EFUNC(common,addEventHandler); [QGVAR(rearmEntireVehicleSuccessLocalEH), { _this call FUNC(rearmEntireVehicleSuccessLocal); }] call EFUNC(common,addEventHandler); [QGVAR(rearmSuccessLocalEH), { _this call FUNC(rearmSuccessLocal); }] call EFUNC(common,addEventHandler);