#include "script_component.hpp" /* * Author: esteldunedain * Mount unit actions inside passenger submenu. * * Arguments: * 0: Vehicle * 1: Player * 3: Parameters * * Return Value: * Children actions * * Example: * array = [target, player, [params]] call ace_interaction_fnc_addPassengerActions * * Public: No */ params ["", "", "_parameters"]; _parameters params ["_unit"]; private _namespace = EGVAR(interact_menu,ActNamespace); private _actionTrees = _namespace getVariable typeOf _unit; if (isNil "_actionTrees") then { _actionTrees = []; }; private _actions = []; // Mount unit MainActions menu { _x params ["_actionData", "_children"]; _actions pushBack [_actionData, _children, _unit]; false } count (_actionTrees select 0 select 1); _actions