#include "script_component.hpp" /* * Author: commy2 * Checks if the player can tap a shoulder. * * Arguments: * 0: Player * 1: Target * * Return Value: * Able to tap a shoulder * * Example: * [player, target] call ace_interaction_fnc_canTapShoulder * * Public: No */ params ["_unit", "_target"]; _target isKindOf "CAManBase" && {alive _target} && {_unit distance _target < 4} && {!(_target getVariable ["ACE_isUnconscious", false])} // return