#include "script_component.hpp" /* * Author: commy2 * Handle the InventoryChanged event. * * Arguments: * 0: Unit * 1: Weapon * * Return Value: * None * * Example: * [bob, "weapon"] call ace_sandbag_fnc_handlePlayerInventoryChanged * * Public: No */ params ["_unit"]; if (_unit getVariable [QGVAR(isDeploying), false]) then { if !("ACE_Sandbag_empty" in (_unit call EFUNC(common,uniqueItems))) then { [_unit] call FUNC(deployCancel); }; };