/* * Author: commy2 * Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive. * * Arguments: * 0: Unit * 1: The reason of the captivity * 2: Is the reason still valid? True for setting this reason, false for removing it * * Return Value: * None * * Public: Yes */ #include "script_component.hpp" params ["_unit", "_reason", "_status"]; //Now just a wrapper for FUNC(statusEffect_set) ACE_DEPRECATED("ace_common_fnc_setCaptivityStatus","3.6.0","ace_common_fnc_statusEffect_set"); [_unit, "setCaptive", _reason, _status] call FUNC(statusEffect_set);