#include "script_component.hpp" /* * Author: commy2 * Check if the unit is in a building. Will return true if the unit is sitting in a bush. * * Arguments: * 0: Unit * * Return Value: * Is the unit in a building? * * Example: * [bob] call ace_common_fnc_isInBuilding * * Public: Yes */ #define CHECK_DISTANCE 10 params [["_unit", objNull, [objNull]]]; private _position = eyePos _unit; private _intersections = 0; if (lineIntersects [_position, _position vectorAdd [0, 0, +CHECK_DISTANCE]]) then { _intersections = _intersections + 1; }; if (lineIntersects [_position, _position vectorAdd [+CHECK_DISTANCE, 0, 0]]) then { _intersections = _intersections + 1; }; if (lineIntersects [_position, _position vectorAdd [-CHECK_DISTANCE, 0, 0]]) then { _intersections = _intersections + 1; }; if (lineIntersects [_position, _position vectorAdd [0, +CHECK_DISTANCE, 0]]) then { _intersections = _intersections + 1; }; if (lineIntersects [_position, _position vectorAdd [0, -CHECK_DISTANCE, 0]]) then { _intersections = _intersections + 1; }; _intersections > 3