ambient[] = {0.2, 0.8, 0.1, 1}; diffuse[] = {0.2, 0.8, 0.1, 1}; forcedDiffuse[] = {0.2, 0.8, 0.1, 1}; emmisive[] = {100, 400, 100, 1}; specular[] = {0, 0, 0, 0}; specularPower = 0.0; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";