#include "script_component.hpp" private ["_unit"]; _unit = _this select 0; if !(local _unit) exitWith {}; [_unit] call FUNC(init); //Reset captive status for respawning unit if (!(_unit getVariable ["ACE_isUnconscious", false])) then { [_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus); };