/* * Author: Garth 'L-H' de Wet * Causes the unit to defuse the passed explosive. * * Arguments: * 0: Unit * 1: Explosive * * Return Value: * None * * Example: * [player, ACE_Interaction_Target] call ACE_Explosives_fnc_defuseExplosive; * * Public: Yes */ #include "script_component.hpp" private ["_unit", "_explosive"]; _unit = _this select 0; _explosive = _this select 1; if (getNumber (ConfigFile >> "CfgAmmo" >> typeof _explosive >> "ACE_explodeOnDefuse") == 1) exitWith { [_unit, -1, [_explosive, 1], true] call FUNC(detonateExplosive); }; _unit action ["Deactivate", _unit, _explosive];