/* * Author: KoffeinFlummi and esteldunedain * * Watches for scope changes. * Defines key bindings * */ #include "script_component.hpp" if !(hasInterface) exitWith {}; // Check inventory when it changes ["playerInventoryChanged", { [ACE_player] call FUNC(inventoryCheck); }] call EFUNC(common,addEventhandler); // Instantly hide knobs when scoping in ["cameraViewChanged", { EXPLODE_2_PVT(_this,_player,_newCameraView); if (_newCameraView == "GUNNER") then { private "_layer"; _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; _layer cutText ["", "PLAIN", 0]; if !(isNil QGVAR(fadePFH)) then { [GVAR(fadePFH)] call cba_fnc_removePerFrameHandler; GVAR(fadePFH) = nil; }; }; }] call EFUNC(common,addEventhandler); // Add keybinds ["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific [ACE_player] call FUNC(inventoryCheck); if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false}; // Statement [ACE_player, 0, 0.1] call FUNC(adjustScope); true }, {false}, [201, [false, false, false]], false] call cba_fnc_addKeybind; ["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific [ACE_player] call FUNC(inventoryCheck); if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false}; // Statement [ACE_player, 0, -0.1] call FUNC(adjustScope); true }, {false}, [209, [false, false, false]], false] call cba_fnc_addKeybind; ["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific [ACE_player] call FUNC(inventoryCheck); if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false}; // Statement [ACE_player, -0.1, 0] call FUNC(adjustScope); true }, {false}, [209, [false, true, false]], false] call cba_fnc_addKeybind; ["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific [ACE_player] call FUNC(inventoryCheck); if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false}; // Statement [ACE_player, 0.1, 0] call FUNC(adjustScope); true }, {false}, [201, [false, true, false]], false] call cba_fnc_addKeybind;