ambient[]={1,1,1,0};
diffuse[]={1,1,1,0};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.5,0.5,0.5,0};
specularPower=11.6;
renderFlags[]=
{
	"NoAlphaWrite"
};
PixelShaderID="Glass";
VertexShaderID="Glass";
class Stage1
{
	texture="#(argb,8,8,3)color(1,1,1,0.9)";
	uvSource="none";
};
class Stage2
{
	texture="a3\data_f\env_chrome_co.paa";
	uvSource="none";
};