#include "script_component.hpp" ADDON = false; PREP(addActionToClass); PREP(addActionToObject); PREP(addMainAction); PREP(compileMenu); PREP(compileMenuSelfAction); PREP(compileMenuZeus); PREP(collectActiveActionTree); PREP(createAction); PREP(ctrlSetParsedTextCached); PREP(findActionNode); PREP(handlePlayerChanged); PREP(isSubPath); PREP(keyDown); PREP(keyUp); PREP(removeActionFromClass); PREP(removeActionFromObject); PREP(render); PREP(renderActionPoints); PREP(renderBaseMenu); PREP(renderIcon); PREP(renderMenu); PREP(renderSelector); PREP(setupTextColors); PREP(splitPath); PREP(userActions_addHouseActions); PREP(userActions_getHouseActions); // Event handlers for all interact menu controls DFUNC(handleMouseMovement) = { if (GVAR(cursorKeepCentered)) then { GVAR(cursorPos) = GVAR(cursorPos) vectorAdd [_this select 1, _this select 2, 0] vectorDiff [0.5, 0.5, 0]; setMousePosition [0.5, 0.5]; } else { GVAR(cursorPos) = [_this select 1, _this select 2, 0]; }; }; DFUNC(handleMouseButtonDown) = { if !(GVAR(actionOnKeyRelease)) then { [GVAR(openedMenuType),true] call FUNC(keyUp); }; }; GVAR(keyDown) = false; GVAR(keyDownSelfAction) = false; GVAR(keyDownTime) = 0; GVAR(openedMenuType) = -1; GVAR(lastTime) = ACE_diagTime; GVAR(rotationAngle) = 0; GVAR(selectedAction) = [[],[]]; GVAR(actionSelected) = false; GVAR(selectedTarget) = objNull; GVAR(menuDepthPath) = []; GVAR(lastPos) = [0,0,0]; GVAR(currentOptions) = []; GVAR(lastPath) = []; GVAR(expanded) = false; GVAR(startHoverTime) = ACE_diagTime; GVAR(expandedTime) = ACE_diagTime; GVAR(iconCtrls) = []; GVAR(iconCount) = 0; GVAR(collectedActionPoints) = []; GVAR(foundActions) = []; GVAR(lastTimeSearchedActions) = -1000; // Init CAManBase menus ["CAManBase"] call FUNC(compileMenu); ["CAManBase"] call FUNC(compileMenuSelfAction); // Init zeus menu [] call FUNC(compileMenuZeus); ADDON = true;