#include "..\script_component.hpp" /* * Author: commy2 * Waits for the flashbang grenade fuze to trigger and 'explode' * * Arguments: * 0: Flashbang grenade * * Return Value: * None * * Example: * [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze * * Public: No */ params ["_projectile"]; TRACE_1("params",_projectile); if (!alive _projectile) exitWith {}; private _posASL = getPosASL _projectile; private _sounds = getArray (_projectile call CBA_fnc_getObjectConfig >> QGVAR(flashbangExplodeSound)); (if (_sounds isEqualTo []) then { [format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1], 5, 1.2, 400] } else { selectRandom _sounds }) params ["_file", "_volume", "_pitch", "_distance"]; playSound3D [_file, _projectile, false, _posASL, _volume, _pitch, _distance]; ["ace_flashbangExploded", [_posASL]] call CBA_fnc_globalEvent;