/* * Author: Rocko, Ruthberg * Position tactical ladder * * Arguments: * 0: sandbag * 1: unit * * Return Value: * None * * Example: * [_ladder, _unit] call ace_tacticalladder_fnc_positionTL * * Public: No */ #include "script_component.hpp" #define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"] params ["_ladder", "_unit"]; { _ladder animate [_x, 0]; } count __ANIMS; _unit switchMove "amovpercmstpslowwrfldnon_player_idlesteady03"; _ladder attachTo [_unit, [0, 0.75, 0], ""]; // Position ladder in front of player _ladder animate ["rotate", 0]; { _ladder animate [_x, 1]; } count ["extract_1", "extract_2", "extract_3"]; // Extract ladder at head height (extract_3) GVAR(ladder) = _ladder; GVAR(cancelTime) = ACE_time + 1; // Workaround to prevent accidental canceling GVAR(currentStep) = 3; GVAR(currentAngle) = 0; [localize LSTRING(Deploy), localize LSTRING(Drop), localize LSTRING(Adjust)] call EFUNC(interaction,showMouseHint); ACE_player setVariable [QGVAR(Deploy), [ACE_player, "DefaultAction", {!isNull GVAR(ladder)}, {GVAR(ladder) call FUNC(confirmTLdeploy);} ] call EFUNC(common,AddActionEventHandler)]; ACE_player setVariable [QGVAR(Cancel), [ACE_player, "zoomtemp", {!isNull GVAR(ladder)}, {GVAR(ladder) call FUNC(cancelTLdeploy);} ] call EFUNC(common,AddActionEventHandler)];