class ACE_Settings { //These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla class GVAR(airResistanceEnabled) { value = 0; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(allowComputerRangefinder) { value = 1; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(allowCompass) { value = 1; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(useAmmoHandling) { value = 0; typeName = "BOOL"; isClientSetable = 0; }; };