#include "..\script_component.hpp" /* * Author: Lambda.Tiger * This function returns spalling parameters for a specific * ammo type. * * Arguments: * 0: _ammo - cfgAmmo type of ammo to check * * Return Value: * _ammoInfo * 0: _caliber - search range for fragments * 1: _explosive - whether the round is explosive or not * 2: _indirectHitRange - Indirect hit damage * * Example: * ["B_556x45_Ball"] call ace_frag_fnc_getSpallInfo; * * Public: No */ params ["_ammo"]; private _ammoInfo = GVAR(spallInfoCache) get _ammo; if (!isNil "_ammoInfo") exitWith {_ammoInfo}; private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "caliber"); private _explosive = 1 min getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive"); private _indirectHit = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"); private _ammoInfo = [_caliber, _explosive, _indirectHit]; GVAR(spallInfoCache) set [_ammo, _ammoInfo]; _ammoInfo