class CfgMovesMaleSdr: CfgMovesBasic { class InjuredMovedBase; class AgonyBaseRfl; class StandBase; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1; class DraggerBase; class States { class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase { speed = -10; // 1/10 }; class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl { speed = -10; // 1/10 }; class AmovPercMstpSrasWpstDnon: StandBase { ConnectTo[] = { "AmovPercMstpSrasWpstDnon", 0.02, "AovrPercMstpSrasWpstDf", 0.025, "AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon", 0.0099999998, "PistolMagazineReloadStand", 0.1, "AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMstpSrasWpstDnon_SaluteIn", 0.02, "AwopPercMstpSgthWpstDnon_Part1", 0.1, "AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWlnrDnon", 0.02, "AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDup", 0.02, "AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDdown", 0.02, "AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDleft", 0.02, "AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDright", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon_gear", 0.02, "Acts_starterPistol_in", 0.001, "Acts_PistolRaisedStand_Default", 1, "ace_dragging", 0.1 }; }; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; aimPrecision = 5; // default: 1 }; class ace_dragging: DraggerBase { actions = "ace_MoveWithInjuredManDraggerPst"; aiming = "aimingPistol"; aimingBody = "aimingPistol"; aimPrecision = 2; // default: 1 canPullTrigger = 1; canReload = 0; ConnectTo[] = { "ace_dragging", 0.1, "ace_dragging_drop", 0.2 }; disableWeapons = 0; duty = 0.6; enableBinocular = 0; file = QPATHTO_T(anim\ace_dragging.rtm); InterpolateTo[] = { "ace_dragging_static", 0.1 }; interpolationSpeed = 5; limitGunMovement = 0.2; looped = 1; showHandGun = 1; turnSpeed = 0.5; }; class ace_dragging_static: ace_dragging { ConnectTo[] = { "ace_dragging", 0.1, "ace_dragging_drop", 0.2 }; InterpolateTo[] = { "ace_dragging", 0.1, "ace_dragging_drop", 0.2 }; looped = 1; speed = 0; }; class ace_dragging_drop: ace_dragging { ConnectTo[] = { "AmovPknlMstpSrasWpstDnon", 0.1 }; file = QPATHTO_T(anim\ace_dragging_drop.rtm); InterpolateTo[] = { "Unconscious", 0.02 }; interpolationSpeed = 5; looped = 0; }; }; };