/* * Author: BaerMitUmlaut * Checks if a unit needs treatment. * * Arguments: * Unit * * Return Value: * Does unit need treatment * * Example: * player call ACE_medical_ai_fnc_isInjured * * Public: No */ #include "script_component.hpp" if !(alive _this) exitWith {false}; private _bloodLoss = GET_BLOOD_LOSS(_this); private _pain = GET_PAIN_TOTAL(_this); private _unconscious = IS_UNCONSCIOUS(_this); (_bloodLoss > 0) || {_pain > 0.2} || _unconscious