/* * Author: KoffeinFlummi * Replaces vanilla items with ACE ones. * * Arguments: * 0: The unit * * ReturnValue: * nil * * Public: Yes */ #include "script_component.hpp" private ["_unit"]; _unit = _this select 0; while {({_x == "FirstAidKit"} count items _unit) > 0} do { _unit removeItem "FirstAidKit"; if (GVAR(level) >= 2) then { _unit addItem "ACE_fieldDressing"; _unit addItem "ACE_packingBandage"; _unit addItem "ACE_morphine"; _unit addItem "ACE_tourniquet"; } else { _unit addItem "ACE_fieldDressing"; _unit addItem "ACE_fieldDressing"; _unit addItem "ACE_morphine"; }; }; while {({_x == "Medikit"} count items _unit) > 0} do { _unit removeItem "Medikit"; if (GVAR(level) >= 2) then { _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_packingBandage"; _unit addItemToBackpack "ACE_packingBandage"; _unit addItemToBackpack "ACE_epinephrine"; _unit addItemToBackpack "ACE_morphine"; _unit addItemToBackpack "ACE_salineIV_250"; _unit addItemToBackpack "ACE_tourniquet"; } else { _unit addItemToBackpack "ACE_epinephrine"; _unit addItemToBackpack "ACE_epinephrine"; _unit addItemToBackpack "ACE_epinephrine"; _unit addItemToBackpack "ACE_epinephrine"; _unit addItemToBackpack "ACE_bloodIV"; _unit addItemToBackpack "ACE_bloodIV"; }; };