#include "script_component.hpp" #include "..\defines.hpp" /* * Author: shukari, Schwaggot * Adds a right panel button for uniforms, vests and backpacks with * defined misc items. * * Arguments: * 0: items only misc items * 1: tooltip (Optional) * 2: picture path (Optional) * 3: override a specific button (0-9) (Optional) * * Return Value: * successful: number of the slot (0-9); error: -1 * * Example: * [["ACE_bloodIV_500", "ACE_Banana"], "MedicalStuff", "\z\ace\addons\arsenal\data\iconCustom.paa", 5] call ace_arsenal_fnc_addRightPanelButton * * Public: Yes */ params [["_items", [], [[]]], ["_tooltip", "", [""]], ["_picture", QPATHTOF(data\iconCustom.paa), [""]], ["_override", -1, [0]]]; if (isNil QGVAR(customRightPanelButtons)) then { GVAR(customRightPanelButtons) = []; }; private _position = count GVAR(customRightPanelButtons); if (_override != -1 && {_override >= 0} && {_override <= 9}) then { _position = _override; } else { private _emptyPos = GVAR(customRightPanelButtons) findIf {isNil "_x"}; if (_emptyPos != -1) then { _position = _emptyPos; }; }; private _return = -1; if (_position >= 0 && _position <= 9) then { private _cfgWeapons = configFile >> "CfgWeapons"; _items = _items select { private _configItemInfo = _cfgWeapons >> _x >> "ItemInfo"; _x isKindOf ["CBA_MiscItem", _cfgWeapons] && {getNumber (_configItemInfo >> "type") in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD]} || {getNumber (_configItemInfo >> "type") in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} || {getText (_cfgWeapons >> _x >> "simulation") == "ItemMineDetector"} }; _return = _position; GVAR(customRightPanelButtons) set [_position, [_items apply {toLower _x}, _picture, _tooltip]]; }; _return