class CfgMovesBasic { class DefaultDie; class ManActions { ACE_FastRoping = "ACE_FastRoping"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class ACE_FastRoping: Crew { file = QUOTE(PATHTOF(anim\fastroping.rtm)); interpolateTo[] = {"Unconscious", 1}; disableWeapons = 1; disableWeaponsLong = 1; canReload = 0; }; }; };