ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {0.071,0.071,0.071,1};
specularPower = 110;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
    texture = "z\ace\addons\fastroping\data\friesGantry_nohq.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};
class Stage2 {
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {10,0,0};
        up[] = {0,10,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};
class Stage3 {
    texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};
class Stage4 {
    texture = "z\ace\addons\fastroping\data\friesGantry_as.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,1};
    };
};
class Stage5 {
    texture = "z\ace\addons\fastroping\data\friesGantry_smdi.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,1};
    };
};
class Stage6 {
    texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
    uvSource = "none";
};
class Stage7 {
    texture = "a3\data_f\env_land_ca.paa";
    uvSource = "none";
};