/* Name: ACE_Explosives_fnc_openTriggerSelectionUI Author: Garth de Wet (LH) Description: Opens the UI for explosive trigger selection Parameters: 0: String - explosive magazine Returns: Nothing Example: [lbData [8866, lbCurSel 8866]] call ACE_Explosives_fnc_openTriggerSelectionUI; */ #include "script_component.hpp" private ["_magazine", "_hasRequiredItems","_triggerTypes", "_actions", "_detonators", "_required", "_magTriggers"]; _magazine = _this select 0; _detonators = [ACE_player] call FUNC(getDetonators); _triggerTypes = [_magazine] call FUNC(triggerType); _magTriggers = ConfigFile >> "CfgMagazines" >> _magazine >> "ACE_Triggers"; _actions = [localize "STR_ACE_Explosives_TriggerMenu", localize "STR_ACE_Explosives_SelectTrigger"] call EFUNC(interaction,prepareSelectMenu); _count = 0; { _required = getArray (_x >> "requires"); _hasRequiredItems = true; { if !(_x in _detonators) exitWith { _hasRequiredItems = false; }; } count _required; if (_hasRequiredItems) then { _actions = [ _actions, if(isText(_magTriggers >> configName _x >> "displayName"))then{getText(_magTriggers >> configName _x >> "displayName")}else{getText(_x >> "displayName")}, if(isText(_magTriggers >> configName _x >> "picture"))then{getText(_magTriggers >> configName _x >> "picture")}else{getText(_x >> "picture")}, [configName _x, _magazine] ] call EFUNC(interaction,addSelectableItem); _count = _count + 1; }; } count _triggerTypes; if (_count == 0) then { [ACE_player] call FUNC(openPlaceUI); [format[localize "STR_ACE_Explosives_NoTriggersAvailable", getText(configFile >> "CfgMagazines" >> _magazine >> "DisplayName")]] call EFUNC(Common,displayTextStructured); }else{ [ _actions, { [_this select 1, _this select 0] call FUNC(selectTrigger); }, {[ACE_player] call FUNC(openPlaceUI);} ] call EFUNC(interaction,openSelectMenu); };