/* * Author: commy2 * On click * * Arguments: * Index * * Return value: * None * * Example: * 5 call ace_interaction_fnc_onClick * * Public: No */ #include "script_component.hpp" private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_distance"]; _player = ACE_player; _vehicle = vehicle _player; _target = [GVAR(Target), _player] select (GVAR(MenuType) % 2 == 1); _count = count GVAR(Buttons); _index = _this; _action = if (_index != -1 && {_index < _count}) then { GVAR(Buttons) select _index } else { ["", {}, {false}, 0, [], "", "", {false}, [], 0] }; _subMenu = _action select 4; // back if (_index == -1) exitWith { call GVAR(MainButton); }; if (count _subMenu < 2) then { (findDisplay 1713999) closeDisplay 1; closeDialog 0; _statement = _action select 1; _condition = _action select 2; _conditionShow = _action select 7; _distance = _action select 9; if ((_distance == 0 || {[GVAR(Target), _distance] call FUNC(isInRange)}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then { [_target, _player] call _statement; }; } else { if (_subMenu select 1 < 1) then { [_subMenu select 0] call FUNC(openSubMenu); } else { [_subMenu select 0] call FUNC(openSubMenuSelf); }; };