/* * Author: commy2 * * Reload a launcher * * Argument: * 0: Unit with magazine (Object) * 1: Unit with launcher (Object) * 2: weapon name (String) * 3: missile name (String) * * Return value: * NONE */ #include "script_component.hpp" private ["_unit", "_target", "_weapon", "_magazine"]; _unit = _this select 0; _target = _this select 1; _weapon = _this select 2; _magazine = _this select 3; private "_reloadTime"; _reloadTime = getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime"); // do animation [_unit] call EFUNC(common,goKneeling); // show progress bar private ["_onSuccess", "_onFailure", "_condition"]; _onSuccess = { (_this select 0 select 0) removeMagazine (_this select 0 select 3); ["reloadLauncher", _this select 0 select 0, _this select 0] call DEFUNC(common,targetEvent); [localize "STR_ACE_ReloadLaunchers_LauncherLoaded"] call DEFUNC(common,displayTextStructured); }; _onFailure = { [localize "STR_ACE_Common_ActionAborted"] call DEFUNC(common,displayTextStructured); }; _condition = { (_this select 0) call DFUNC(canLoad) && {(_this select 0 select 0) distance (_this select 0 select 1) < 4} }; [_reloadTime, [_unit, _target, _weapon, _magazine], _onSuccess, _onFailure, localize "STR_ACE_ReloadLaunchers_LoadingLauncher", _condition] call EFUNC(common,progressBar);