#include "script_component.hpp" GVAR(enabled) = True; GVAR(time) = 0; GVAR(position) = [0,0,0]; // Add keybinds ["ACE3", localize "STR_ACE_FCS_LaseTarget", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(!GVAR(enabled) && {call FUNC(canUseRangefinder) || FUNC(canUseFCS)}) exitWith {false}; // Statement [vehicle ACE_player] call FUNC(keyDown); // Return false so it doesn't block the rest weapon action false }, [15, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_FCS_LaseTarget", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false}; // Statement [vehicle ACE_player] call FUNC(keyUp); false }, [15, [false, false, false]], false, "keyup" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_FCS_AdjustRangeUp", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; // Statement [vehicle ACE_player, 50] call FUNC(adjustRange); true }, [201, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_FCS_AdjustRangeDown", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; // Statement [vehicle ACE_player, -50] call FUNC(adjustRange); true }, [209, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind;