/* * Author: GitHawk * Checks if unit can read supply counter. * * Arguments: * 0: Ammo Truck * 1: Unit * * Return Value: * Can read supply counter * * Example: * [truck, player] call ace_rearm_fnc_canReadSupplyCounter * * Public: No */ #include "script_component.hpp" params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]]; !(isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {!alive _target} || {(_target distance _unit) > REARM_ACTION_DISTANCE} || {GVAR(supply) == 0})