/** * fn_switchAnim.sqf * @Descr: N/A * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ private ["_unit", "_anim"]; _unit = [_this,0,objNull,[objNull]] call BIS_fnc_Param; _anim = [_this,1,"",[""]] call BIS_fnc_Param; _unit switchMove _anim; _unit playMove _anim;