/** * fn_sendHintTo.sqf * @Descr: Sends a hint to player unit across network * @Author: Glowbal * * @Arguments: [reciever OBJECT, message STRING] * @Return: void * @PublicAPI: true */ private ["_reciever","_message"]; _reciever = _this select 0; _message = _this select 1; //[_reciever,_message] call cms_fnc_sendChatMessageTo; if (isPlayer _reciever) then { if (!local _reciever) then { [_this, "cse_fnc_sendHintTo", _reciever, false] spawn BIS_fnc_MP; } else { hintsilent format ["%1",_message]; }; };