class CfgFunctions { class CSE { class AdvancedInteraction { file = "cse\cse_sys_advanced_Interaction\functions"; class arrest_AIM { recompile = 1; }; class displayArrestOptions_AIM { recompile = 1; }; class load_AIM { recompile = 1; }; class loadLocal_AIM { recompile = 1; }; class move_AIM { recompile = 1; }; class placedown_AIM { recompile = 1; }; class release_AIM { recompile = 1; }; class searchPerson_AIM { recompile = 1; }; class searchPersonCondition_AIM { recompile = 1; }; class unload_AIM { recompile = 1; }; class onCivilianKilled_AIM { recompile = 1; }; class getDialogLines_AIM { recompile = 1; }; class getReactionTypeOfUnit_AIM { recompile = 1; }; class playerStartConverationWith_AIM { recompile = 1; }; class dialogMovementOrder_AIM { recompile = 1; }; class fillDialogWithConversationLines_AIM { recompile = 1; }; class personSpeaksLine_AIM { recompile = 1; }; class getAvailableProfileSetsFor_AIM { recompile = 1; }; class generateProfileInformation_AIM { recompile = 1; }; class getPlayerSpokenLineType_AIM { recompile = 1; }; class playerSpeaksLine_AIM { recompile = 1; }; class personReactionToLine_AIM { recompile = 1; }; class getProfileInformation_AIM { recompile = 1; }; class getReactionLinesOfPerson_AIM { recompile = 1; }; class addToConversationLog_AIM { recompile = 1; }; class getALiVECivData_AIM { recompile = 1; }; class isALIVECivlianSystemActive_AIM { recompile = 1; }; class disarmPerson_AIM { recompile = 1; }; class canDetain { recompile = 1; }; class canPerformArrestActions_AIM { recompile = 1; }; class canPerformAction_AIM { recompile = 1; }; class callForSurrender_AIM { recompile = 1; }; }; class AmbientCivilians { file = "cse\cse_sys_advanced_Interaction\ambient\functions"; class moduleAmbientcivilians { recompile = 1; }; class getAvailableUnits_faction { recompile = 1; }; }; }; };