#define MENU_KEYBINDING 1 #define ACTION_KEYBINDING 2 #define CLIENT_SETTING 3 class Combat_Space_Enhancement { class cfgModules { class cse_sys_gestures { init = "call compile preprocessFile 'cse\cse_sys_gestures\init_sys_gestures.sqf';"; name = "Gestures"; /*class Configurations { class playGesture_Freeze { type = ACTION_KEYBINDING; title = $STR_CSE_GESTURE_FREEZE_TOOLTIP; description = $STR_CSE_GESTURE_FREEZE_TOOLTIP; value[] = {0,0,0,0}; onPressed = "[player, 'gestureFreeze'] call cse_fnc_playGesture"; }; class playGesture_Follow { type = ACTION_KEYBINDING; title = $STR_CSE_GESTURE_FOLLOW_TOOLTIP; description = $STR_CSE_GESTURE_FOLLOW_TOOLTIP; value[] = {0,0,0,0}; onPressed = "[player, 'gestureFollow'] call cse_fnc_playGesture"; }; class playGesture_CEASEFIRE { type = ACTION_KEYBINDING; title = $STR_CSE_GESTURE_CEASEFIRE_TOOLTIP; description = $STR_CSE_GESTURE_CEASEFIRE_TOOLTIP; value[] = {0,0,0,0}; onPressed = "[player, 'gestureCeaseFire'] call cse_fnc_playGesture"; }; class playGesture_COVER { type = ACTION_KEYBINDING; title = $STR_CSE_GESTURE_COVER_TOOLTIP; description = $STR_CSE_GESTURE_COVER_TOOLTIP; value[] = {0,0,0,0}; onPressed = "[player, 'gestureCover'] call cse_fnc_playGesture"; }; class playGesture_Go { type = ACTION_KEYBINDING; title = $STR_CSE_GESTURE_GO_TOOLTIP; description = $STR_CSE_GESTURE_GO_TOOLTIP; value[] = {0,0,0,0}; onPressed = "[player, 'gestureGo'] call cse_fnc_playGesture"; }; class playGesture_Point { type = ACTION_KEYBINDING; title = $STR_CSE_GESTURE_POINT_TOOLTIP; description = $STR_CSE_GESTURE_POINT_TOOLTIP; value[] = {0,0,0,0}; onPressed = "[player, 'gesturePoint'] call cse_fnc_playGesture"; }; };*/ }; }; };