/* * Author: Jonpas * Handles interruptions of sitting, like killed or unconsciousness. * * Arguments: * 0: Player * * Return Value: * None * * Example: * [player] call ace_sitting_fnc_handleInterrupt; * * Public: No */ #include "script_component.hpp" PARAMS_1(_player); if (_player getVariable [QGVAR(isSitting), false]) then { [_player] call FUNC(stand); };