/* Name: ACE_Explosives_fnc_Place_Cancel Author(s): Garth de Wet (LH) Description: Cancels placement of the explosive Parameters: Nothing Returns: Nothing Example: call ACE_Explosives_fnc_Place_Cancel; */ #include "script_component.hpp" if (GVAR(pfeh_running)) then { [QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler); GVAR(pfeh_running) = false; }; if (!isNull (GVAR(Setup))) then { deleteVehicle GVAR(Setup); }; GVAR(Setup) = objNull; if (isNil {GVAR(placer)}) then { GVAR(placer) = objNull; }; [GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus); GVAR(placer) = objNull; call EFUNC(interaction,hideMouseHint); [ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler); [ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);