// by commy2 #include "script_component.hpp" GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; ["ACE3", localize "STR_ACE_Grenades_SwitchGrenadeMode", {_this call FUNC(nextMode)}, [9, [false, false, false]], //8 key false, "keydown"] call cba_fnc_registerKeybind;