/* * Author: Commy2 * * Swap barrel callback * * Argument: * 0: unit * 1: weapon * * Return value: * None */ #include "\z\ace\addons\overheating\script_component.hpp" EXPLODE_2_PVT(_this,_player,_weapon); // don't consume the barrel, but rotate through them. [localize "STR_ACE_Overheating_SwappedBarrel", QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture); _player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];