/* Author(s): bux578 */ #include "script_component.hpp" //0 spawn { private ["_sides"]; //waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits}; //_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide; _sides = []; if(GVAR(SwitchToWest)) then {_sides pushBack west}; if(GVAR(SwitchToEast)) then {_sides pushBack east}; if(GVAR(SwitchToIndependent)) then {_sides pushBack independent}; if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian}; if (player getVariable ["ACE_CanSwitchUnits", false]) then { [player, _sides] call FUNC(initPlayer); }; //};