ambient[] = {1,1,1,3.25}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {500, 500, 0, 1}; specular[] = {0,0,0,1}; specularPower = 1.0; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";